Overview
At La Planète Rouge, I built an Unreal Engine environment and operated it on set for an Erborian campaign at Provence Studios. With two weeks from brief to shoot, I adjusted the virtual sun, colour and lighting live to support the director’s choices.
An Erborian campaign featuring Sananas, shot on the LED wall at Provence Studios. We had two weeks between the brief and the shoot. A set designer built a round bed, with a sunset displayed on the wall behind it.
At La Planète Rouge, I built the environment in Unreal Engine and operated it during the shoot. I moved the virtual sun live so the light fell where the director wanted it, adjusted the colour, and added white, orange or black flags in the virtual scene to strengthen or limit the light coming from the wall.
The finished campaign was released on social media.
STUDIO
La Planète Rouge
YEAR
2025
FORMAT
Real-time Virtual Production
ROLE
Unreal Engine, on-set operation




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